Herramientas

Anomaly President Planificador salas Campaign Bus

Tablas prioridad y checklists Dance, Gift, Marketing, forge y kitchen.

Última actualización:

Planificador salas Campaign Bus

Campaign Bus es cuartel general móvil Anomaly President: añades salas entre eventos campaña día y prep combate noche, staffing cada módulo Fluffies que se irán si moral colapsa. Phew Phew Games destacó Dance Room, Gift Room y Marketing Room antes EA — minijuegos votantes, present throwing y unlocks mapa revenue extra. Forge y kitchen aparecen preview coverage equipment morale backbone. Planner ranks salas build type stop guessing Marketing beats Gift day three.

Usa junto Checklist build, Guía Fluffies y ruta elegida Hub de builds.

Reglas planner

  1. Una sala major per day early — Bus construction compite voter events; spreading too thin delays forge output.
  2. Staff before expand — Empty rooms generate no value; assign Fluffies immediately.
  3. Kitchen invisible S-tier — Morale gates combat assists ranked Tier List Fluffies.
  4. Marketing gates map power — Late zones may hide anomaly materials until portals unlock.
  5. Work-in-progress rooms — Additional modules dev posts may ship mid-EA; mark watch slots bus layout.

Orden universal early-run (días 1–5)

PasoSalaObjetivo
1KitchenPrevent Fluffy departures before first boss
2Forge / workshopWeapon tier opening gang zones
3Gift or DanceSecure voter hearts first threshold
4Second combat prepExtra forge bay or Fluffy rest nook
5MarketingUnlock first map portal voter income stabilizes

Check completed steps daily. Night losses spike, pause Marketing upgrade forge instead.

Tablas prioridad por build

Build Swordmaster — forge-first

PrioridadSalaPor qué
1ForgeSword scaling y repair
2KitchenAssist uptime parry finishers
3Gift RoomCorazones voter fiables
4MarketingPortales mapa tras baseline gear
5Dance RoomOpcional si Gift mastered

Build Cyber Mage — revenue-first

PrioridadSalaPor qué
1MarketingFunds anomaly upgrades y portals
2KitchenKeeps assist Fluffies online
3ForgeStaff tier range nodes
4Gift RoomBackup voter path
5Dance RoomLower priority unless HEART charm stacking

Generalista / first clear

PrioridadSalaPor qué
1KitchenUniversal morale safety
2Gift RoomSimplest voter minigame loop
3ForgeAny weapon pair needs tiers
4MarketingUnlock content before story stalls
5Dance RoomAlternate voter tool

Referencia función sala

Dance Room

Unlocks dancing minigame win voter hearts. Strong rhythm timing o run HEART Guía Anomaly Powers charm bonuses. Weak present-throwing consistency prefer.

Staff: Dance-focused Fluffies plus kitchen backup.

Pairs with: Build Swordmaster after forge baseline Gift awkward.

Gift Room

Unlocks present-throwing minigame — devs call essential winning hearts. Safer first clear pick Dance many players.

Staff: Gift presenters morale support.

Pairs with: HEART acquisition after PR Minister amplified returns.

Marketing Room

Unlocks new campaign map areas generates revenue. Mandatory Build Cyber Mage any run hitting portal-gated anomaly nodes Tier List Anomaly Powers.

Staff: Marketing assistants; protect kitchen leaders.

Risk: Building Marketing before forge under-geared new zones.

Forge / workshop

Weapon upgrades, repairs, crafting support forge-specialist Fluffies preview articles.

Staff: Forge Fluffies first; do not pull campaign until night gear safe.

Pairs with: Every Guía de armas pair; especially sword hammer routes.

Kitchen

Meals morale caps. Without it, combat assists miss tags reroll runs feel random.

Staff: Kitchen leader Fluffy early recruit if available.

Never skip hardcore boss rush attempts.

Checklist expansión mid-run (día 6+)

  • Marketing portal leads new zone — confirm weapon tier before entering
  • Duplicate forge bay primary weapon lags enemy armor
  • Add Dance xor Gift only voter buffer below two events
  • Rest recreation nook Fluffy happiness trends down post-boss
  • Reserve empty slot future bus modules watch patch notes

Planner recovery failure

Lose night badly:

  1. Skip optional minigames one day; run kitchen plus forge maintenance.
  2. Sell reassign Fluffies low-value campaign roles temporarily.
  3. Delay Marketing push until sword staff meets zone recommendation Tier List Armas.
  4. Re-run PR Minister only after anomaly power spike — HEART strong not free.

Watch list Early Access

Road to EA posts tease additional bus rooms beyond Dance, Gift, Marketing. Treat empty bus slots flexible until Hub Actualizaciones confirms outputs. Map ending incomplete — do not assume unreleased rooms beat Marketing revenue until tested.

Plantilla bus plan imprimible

Copy notes before each run:

Nombre run: __________   Build: [ ] Swordmaster  [ ] Cyber Mage  [ ] Otro
Día 1 sala: __________   Fluffy assigned: __________
Día 2 sala: __________   Fluffy assigned: __________
Día 3 sala: __________   Fluffy assigned: __________
Día objetivo Marketing: __________
Ruta jefe: [ ] PR Minister (HEART)  [ ] Otro: __________
Días check moral: __________ __________ __________

Full loadout fields Checklist build.

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FAQ

Preguntas frecuentes

Respuestas rápidas a las dudas más comunes.

¿Marketing Room o Gift Room primero?

Most first clears finish kitchen, forge, Gift Room before Marketing. Cyber mage builds rush Marketing second after kitchen anomaly upgrades bottleneck.

¿Qué hace Dance Room vs Gift Room?

Dance Room unlocks rhythm voter minigame; Gift Room present throwing. Both win hearts — pick comfort. HEART anomaly boosts either loop.

¿Saltar kitchen si juego cuidadoso?

Not recommended. Fluffy morale gates combat assists; skipping kitchen silent DPS loss weapons anomalies look correct.